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 RM2k3 CustomSaveLoadPatch: Create your own save/load system!

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AuteurMessage
Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 18:52

Now you don't need complicated, German stuff like two different Power Patches anymore... cactus smile

readme.txt a écrit:
=========================
RM2k3 CustomSaveLoadPatch
=========================
For RPG Maker 2003 v1.08
by Cherry
www.cherrytree.at
cherry@cherrytree.at

This patch allows you to create your own save/load system.

FEATURES
--------

1) Save the game directly using an event
2) Load the game directly using an event
3) Check if a savestate exists using an event
4) Query information (name, level and HP of first hero) of a savestate using an event
5) Use as many savestates as you like (not limited to 1-15!)

INSTALLATION
------------

You need to have BetterAEP installed, otherwise loading games won't work. Get it here: http://cherrytree.at/download/?did=17

1) To install the CustomSaveLoadPatch, get Lunar IPS from here: http://fusoya.eludevisibility.org/lips/
2) Open Lunar IPS
3) Click "Apply IPS"
4) Select "RPG_RT_CustomSaveLoadPatch.ips" and click "Open"
5) At the next screen, select "All files" as filetype, navigate to your project folder, select your "RPG_RT.exe" file and click "Open"

USAGE
-----

A) SAVING THE GAME

1) Write the number of the save slot you want to use into variable 3351 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Open the save menu

EXAMPLE:
<> Change Variable [3351:SaveID] = 20
<> Call Save Menu
This will save the game into slot 20.

There is no visible or audible feedback when saving.

Note that when the user manually picks "Save" from the game menu, the game will be saved to the slot specified in variable 3351 and the menu will then be closed.
So if you want to use this feature, make sure variable 3351 is set to the right slot in the time the player is able to use the menu.

B) LOADING THE GAME

1) Write the number of the save slot you want to use into variable 3351 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Write 1 into variable 3350
3) Call the "End Event Processing" function

Note that steps 2 and 3 require BetterAEP to be installed.

EXAMPLE:
<> Change Variable [3351:SaveID] = 4
<> Change Variable [3350:BetterAEP] = 1
<> End Event Processing
This will load the game from slot 4.

When loading, the music and the screen will fade out.

If you try to load a nonexistent savestate, it will appear to work (the screen and music will fade out and in again), but nothing will happen.

C) QUERYING INFORMATION ABOUT A SAVESTATE

1) Write the number of the save slot you want to check into variable 3352 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Process the information as you wish

After writing a value to variable 3352, information about the savestate will be stored like this:

IF THE SAVESTATE EXISTS:
1) Variable 3352 will be 1
2) Variable 3353 will contain the level of the first hero in the savestate's party
3) Variable 3354 will contain the HP of the first hero in the savestate's party
4) The hero with ID 99 will get the name of the first hero in the savestate's party
IF THE SAVESTATE DOES NOT EXIST:
1) Variable 3352 will be 0
2) Variables 3353 and 3354 and hero 99 won't be changed

MAKE SURE YOU HAVE AT LEAST 99 HEROES IN YOUR DATABASE WHEN USING THIS FEATURE, OTHERWISE THE GAME WILL CRASH ("Event script referenced a hero that doesn't exist")!

EXAMPLE:
<> Change Variable [3352:SaveQuery] = 10
<> Branch If Var[3352:SaveQuery] == 1
... <> Message: Savestate 10 exists!
... : Hero Level: \v[3353]
... : Hero HP: \v[3354]
... : Hero Name: \n[99]
... <>
: Else
... <> Message: Savestate 10 doesn't exist!
... <>
: End
This will check whether savestate 10 exists, and if it does, it will display information about it.



Have fun!
Cherry


Download: http://cherrytree.at/downloads/customsaveload.rar
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kilam1110
Maker de Légende Lv 48
Maker de Légende Lv 48


Nombre de messages: 3687
Age: 17

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:18

Finally ! fan hystérique

We love you Cherry. love

____________
Falco Fan...

Spoiler:
 


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Relm
Kikoo-inhumaine-Overpowered Lv 65
Kikoo-inhumaine-Overpowered Lv 65


Nombre de messages: 31924

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:26

Thanks !

I don't get what is related to hero ID #99.
What if we use this ID as a playable character in the game ?


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Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:26

Then you just reset the name after checking.

If this is a problem, I could change the ID for you.

I used 99 because this is not so likely to be a playable charcter in most games.
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Relm
Kikoo-inhumaine-Overpowered Lv 65
Kikoo-inhumaine-Overpowered Lv 65


Nombre de messages: 31924

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:32

I'm not sure to understand.

In fact I use the first 200 heroes ID (almost) and they can have custom names choosen by the players.

If you want to change the 99 to another one, it's better to choose number 200 (no need to go deeper in ID numbers list because it will stretch it for nothing).
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Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:39

Ok, in this case you better use 200, yes.
http://share.cherrytree.at/showfile-4657/rpg_rt_customsaveloadpatch_relm_hero200.exe
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AristA
Maker qui quitte E-m Lv 59
Maker qui quitte E-m Lv 59


Nombre de messages: 9279
Age: 15

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 19:53

Cherry, you're for sure someone who is awesome. I'm almost sure you already hear that, but I wanted to say it again to you. Thank you a lot !

____________
super patate ! ta ta


Dernière édition par AristA le Dim 27 Nov 2011 - 21:25, édité 1 fois
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Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 20:42

Still: Thank you for your praise cactus smile
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Manderr
Zigouilleur de makeurs Lv 32
Zigouilleur de makeurs Lv 32


Nombre de messages: 2050
Age: 16

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 21:07

We were waiting for it since thousands of years and you've done it... love
You're awesome, really! cheers

____________
I C
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Relm
Kikoo-inhumaine-Overpowered Lv 65
Kikoo-inhumaine-Overpowered Lv 65


Nombre de messages: 31924

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 21:45

Thank you !! Youpi
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kilam1110
Maker de Légende Lv 48
Maker de Légende Lv 48


Nombre de messages: 3687
Age: 17

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 21:50

Wow, it works perfectly, awesome. cactus smile

____________
Falco Fan...

Spoiler:
 


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Manderr
Zigouilleur de makeurs Lv 32
Zigouilleur de makeurs Lv 32


Nombre de messages: 2050
Age: 16

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 22:15

I authorised myself to translate the readme.txt, in order to let the anglophobics people taking advantage of you're awesome work Note
Fichiers joints
lisezmoi.txt
Vous n'avez pas la permission de télécharger les fichiers joints.
(5 Ko) Téléchargé 40 fois

____________
I C
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Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 22:39

Thank you!
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Falco
Maker qui quitte vraiment E-m Lv 60
Maker qui quitte vraiment E-m Lv 60


Nombre de messages: 11425
Age: 21

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 22:47

Go MSN/Onlro ! :p
(non ceci n'est pas une pub, il a juste un MP en attente, pour une fois que j'arrive à le chopper xD)

Au passage juste awesome le patch, depuis le temps qu'on l'attends cactus smile

____________
Hybride spécial entre kikoo et geek, la fusion parfaite, toute les qualités sans les défauts.
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Cherry
RTP de base Lv 2
RTP de base Lv 2


Nombre de messages: 27
Age: 19

MessageSujet: Re: RM2k3 CustomSaveLoadPatch: Create your own save/load system!   Dim 27 Nov 2011 - 22:48

I am on MSN, just hiding. Drop a message.
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